The player has control over his movements and attacks, but no real control over where he goes. Each chapter begins with a flight stage, where Pit flies through the air in an “on rails” fashion. The game is laid out into a specific format that slightly resembles that of the original. Resident Evil Revelations still might take that title, but Kid Icarus Uprising is right up there. It’s hard to say whether or not it’s the best visuals, though. It’s hard to believe that the 3DS can pull off visuals like this. It’s the kind of stuff that really amuses me, so I enjoy it quite a bit. So far it seems ever line of dialogue has voice work, which is nice, and the back and forth between Pit and Palutena is enjoyable and often funny, with several references back to the original game and even some that break the 4th wall. The story is presented pretty simply and is easy to get into. Medusa has risen again and is causing trouble and what not, so Pit has to battle the forces of evil with the help of his deity/leader Lay Palutena. From my understanding, Uprising takes place 25 years after the events of the first game. Apparently there was also a GameBoy game, but I’ve never played it. Prior to that my only experience with Pit (The main character of the series) had been in Super Smash Brothers Brawl.
I never had the opportunity to play the original Kid Icarus until recently about a week ago. Unfortunately it seems to have taken pretty much a year into the 3DS’s life cycle before it actually came out, but I would say that it was worth the wait. It looked totally awesome and I was really excited to get my hands on it. I remember seeing Kid Icarus Uprising around the time the 3DS was first announced.